inspired.design

For Education

The future of
immersive learning
feels more human.

XRHandle helps make it easier to begin.

XRHandle compatibility

  • Meta Quest 3
  • Apple Vision Pro
  • Steam Frame Support coming soon

Immersive learning has the power to transform the classroom.

XRHandle helps make it easier to begin.

Less setup. More learning.

The XRHandle attached to an XR headset, shown on a light background.

The product

XR designed
differently.

A more accessible way to experience immersive learning. The handle gives students something familiar to hold — and gives teachers a device that feels practical from the very first lesson.

Two headsets with XRHandle, ready to pick up from a shared oak stand in a museum.

Comfort and ergonomics

Less pressure.
More freedom.

Designed to feel natural from the moment you pick it up. No tight straps, no setup ritual — just hold the headset, look in, and go.

A student smiling, holding the headset to her face by the XRHandle while classmates join the conversation.

Social learning

Immersive learning that
stays connected.

Two learners explore a spatial bird and its airflow above an open book, using headsets with the compact XRHandle.
Textbook chapters come to life

XR experiences shouldn't isolate students. XRHandle keeps the device approachable enough that classmates can still see, talk, and react together
— turning a single headset into a shared moment of curiosity.

  • A student trying the headset while her classmates lean in and react around a classroom table.

    Stays connected

    Students stay part of the classroom. XR doesn't have to mean tuning out. XRHandle keeps the experience approachable, so the conversation continues.

  • A student passing an XR headset on the XRHandle to a classmate across a table.

    Curiosity first

    The handle invites participation. A familiar grip makes the first step feel obvious. Pick it up, try it, pass it on.

  • Two learners share a moment at a classroom table, one looking through XRHandle and the other holding a headset ready to join in.

    Group learning

    One device, shared moments. The handle makes it easier for students to take turns, narrate what they see, and stay engaged together.

Comfort and focus

When technology feels uncomfortable, students
disconnect.

When it feels natural, they focus on the
experience.

Comfort that supports
focus.

Built for classrooms

Designed for shared
classroom environments.

Three students at a sunlit classroom table examining a holographic protein structure with labeled callouts.

Easy to use. Easy to share. Easy to manage. XRHandle is built for the way XR actually gets used in schools — across periods, across students, across the whole day. One device, many learners, less friction.

See how participation improves

  • Multiple students at a classroom table using headsets with XRHandle simultaneously.

    Repeatable workflows

    Designed to scale. The same device travels through a day of classes — XRHandle helps every handoff feel familiar and more confident.

  • Hands holding an XR headset up by the XRHandle, away from the face.

    Quick onboarding

    Less time setting up. Students can lift the headset, look, and pass it along — the lesson stays in motion.

  • A learner with curly hair holds the headset comfortably using the compact XRHandle, with no head strap.

    More ways to join in

    Comfort students can control. With no head strap to adjust around hairstyles or glasses, students can lift the headset into a position that works for them.

  • An educator with a tablet guides two students using XRHandle through a shared biology lesson.

    Teacher-led learning

    A shared lesson. A familiar rhythm. Introduce an idea, let students look closer, then bring everyone back into the discussion.

Designed for diverse classrooms

Helps more students
participate.

  1. 01

    Made for real classrooms.

    Devices are shared across periods. Students rotate quickly. XRHandle is designed for the way classrooms actually move.

  2. 02

    Easier for first-time learners.

    The first experience with VR matters. XRHandle helps headsets feel more approachable from the very first interaction.

  3. 03

    Supports diverse students.

    Students who wear glasses. Students with long hair. Students new to XR. XRHandle helps more students feel comfortable participating.

  4. 04

    Reduces unnecessary contact.

    Pick up, position, and remove headsets without unnecessary contact with hair, makeup, or the face.

  5. 05

    Built for shared use.

    Headsets travel between students throughout the day. XRHandle supports cleaner, more confident handoffs between sessions.

  6. 06

    Keeps focus on the lesson.

    When technology feels natural, attention stays on the experience. XRHandle keeps the device out of the way of the learning.

Companion learning platform

ImmerseXR

Step inside the lesson.

A student in a sunlit living room exploring an immersive Mars lesson, with the solar system and a Mars info panel floating in front of them.

ImmerseXR is the companion app for XRHandle for Education — a learning platform for schools and students, with a growing library of immersive lessons in Science, Technology, and Math — built specifically for the way XRHandle is used in classrooms. Lessons students can step into, look around, and step back out of, without losing the thread of the class.

XRHandle works with any compatible XR experience. ImmerseXR is the experience we built for it — designed from the first interaction up, around the realities of a classroom.

  • Vetted content

    Lessons reviewed by educators and subject-matter specialists before they ship.

  • Teacher-tested

    Iterated with real classrooms — what works at the desk shapes what we build.

  • Built for shared use

    Designed around the pickup-and-go rhythm of a classroom period, not a living-room session.

Explore ImmerseXR

  • A learner explores a three-dimensional Mars and solar-system lesson.

    Science: planetary

    Bring space into the room. Give students a new perspective on planets, their surfaces, and the distances between them.

  • Students explore a large spatial protein model together at a classroom table.

    Biology

    See biology from a new angle. Bring complex structures into view and give the whole class something tangible to discuss.

  • Students use XRHandle to explore an immersive scene of Ancient Rome.

    History

    Stand where it happened. Walk through historical sites, witness pivotal moments, examine artifacts from every angle.

Two students wearing XR headsets and holding them by handles, immersed in an Ancient Rome simulation — marble columns, SPQR banners, an obelisk, and Roman architecture under a golden-hour sky.

The future of learning

From virtual field trips
to technical training.

XR is becoming part of modern learning environments — for field trips, science exploration, technical training, design education, and collaborative experiences. XRHandle helps schools bring those experiences into the classroom more comfortably, more practically, and with greater confidence.

  • An underwater lesson visualization with a sea turtle swimming over a sunlit coral reef.

    Field trips

    Go beyond the classroom. Explore a coral reef, a distant landscape, or a historic site — and bring a new perspective back to the lesson.

  • A conceptual molecular model enlarged in three dimensions above a science-lab table.

    Science

    Explore at every scale. From molecules to ecosystems, immersive experiences make complex systems feel concrete.

  • An electric motor training visualization reveals copper windings and a rotor, with the end housing shown in an exploded view.

    Technical training

    Understand how it works. Look inside a mechanism and explore how its parts fit together before working with physical equipment.

  • An architectural pavilion model transitions from a blue spatial wireframe to detailed timber and glass.

    Design education

    Build in three dimensions. Sketch, model, and review work at full scale with collaborators in the same space.

Students gathered around a table, one trying on a headset with the XRHandle.

For schools and institutions

Partner with us.

Tell us about your school or program. We'll come back with a pilot plan, hands-on demonstrations, and a rollout shaped around how your students actually learn.

Start a partnership

For individual educators

Get one in your hands.

Start with a few handles for your classroom or learning space. Tell us what you have in mind and we’ll help you choose a setup.

Let’s connect

Let’s connect

Exploring XRHandle or have something in mind? Send us a note, or choose a time to talk. We’ll help you work out what’s right for you.

Ask a question.

Tell us what you’re curious about. We usually reply within one business day.

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Schedule a call.

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